Character Template

Below is a simple character template. More can be added as the DM decides what is necessary

Realm Access is first determined by the name, where they are from, and their god.

ex: Perseus O'hara, from Italy would have access to Greek due their first name, Celtic due to their family name, and Roman due to where they are from.

All have access to realm of their God's Pantheon.

For favors see Favor

Abilities can be anything learned from the gods. DM to decide abilities

Bonuses are "stats" that can be improved over time to a maximum of 10 to aid your rolls

Memory vs Knowledge


 * Memory is how much information you retained. Ex: it's difficult to remember the gods of other pantheons unless you have studied them.
 * Knowledge is how much information you know. Ex: reading books will increase knowledge.

Perception vs Awareness


 * Perception is noticing details. Ex: spotting weak points, seeing enemies, spotting traps
 * Awareness is noticing whats going on around you. Ex: hearing noises, noticing shadows, finding things

Combat vs Stamina


 * Combat is how well you fight
 * Stamina is how long you can fight

Magic vs Faith


 * Magic is how powerful your abilities will be
 * Faith is how likely a god is to answer your prayers and assist you.

Charm is how charismatic you are. It affects any conversations

Agility is how fast and maneuverable you are. Basically your dodge chance.

Training is special trainings you have. For most this will just be Warrior/Priest. But other skill can be added such as Sign Language, Hunting, Traps....

Equipment is what you bring into battle. Every god will start you off with basic equipment of your choice.

Cash for any purchases

Notes is for anything special that might come up later. Like helping a god for no favors, seeing strange things, even things about your character that will affect gameplay.