The Grand City

The Grand City is where the story takes place.

"The city is shaped mostly like a circle with the portal you came thru at it's center. In one direction you can see a huge Colosseum taking up most of your view and smaller ones darted around it. In another direction you see a sprawling market, with stalls and shops and a large plume of black smoke. As you turn further you see a residential district with villas and apartments and parks. Finally as you turn completely around you see Temples galore. And everywhere you look the different architectures of the various cultures make the place look bizarre and fascinating. Surrounding the City in all directions is a great walls that you can just make out portal frames appear dotted all along it."

The Gods created the Great City when they created the world, however it quickly became an object of strife. The gods fought over the layout, the name, and who would guard it. After a LOT of fighting (and some rebuilding) the gods decided on 3 things.


 * 1) Mortals would protect the city except for against the mightiest of monsters (monster gods) at which point, ALL gods would defend it.
 * 2) The city would have no name.
 * 3) A great magic would be placed on the city. The gods could rearrange the city at their leisure and the magic would ensure that the mortals would never become lost.

Travel in the City
The magic of the city works simply. Focus on where you need to go, and the magic will take you there in a few turns. The magic stitches connections at corners and streets and alleyways. The pathways stay together for about a minute, as the city guards need a way to catch thieves in an ever changing city.

There are 3 tiers of knowledge of the city that you can get.


 * 1) Know all paths and rooftop paths
 * 2) Know all paths
 * 3) Know standard streets

You will automatically get Tier 3 after training with your god. If your god is a Messenger, you will get Tier 2. If your god is a Trickster god you will get Tier 1.